I just applied a change to this script so that when a gem with “uncut” as the adjective is used in the box, the adjective for the box-style will replace the “uncut” adjective on the gem. This is the only time the style will replace the adjective. All other “cut” gems will have the style applied to the article of the gem.
~ Haliste ~
Auntie H, Forever
Omrii: Okay, thanks Haliste. You’re way better than Wyrom.
It’s possible. I did something similar on my rogue a while back. Used TWC + OHE and pulled out a heavy crossbow every now and again for style points.
You’d likely not be able to maintain locksmithing until later in levels when more points are available. As far as it being “better.” That depends on the issues you’re having with hunting and what you hunt.
In general your build would be something like:
2x: OHE, Ranged, Perception, S&H, Dodge and Ambush
1.5x: TWC and Armor (depending on what armor you want to wear)
1x: CMan and PF.
That would leave you with some extra TP’s to get Climbing, Swimming, AS, MIU etc. if you want them.
Accidentally dropped this (bad SF drag/drop, apparently) in the FWI Silvergate locker on October 22nd, according to logs. Would love it returned if anyone has found it… and will be more than happy to offer a reward.
You can contact me in-game as Cruxophim, on here, or on the PC as FlayedAngel.
This week on the Interview Sessions: Ordim takes some time just before the start of EG to sit down in his favorite place and talk with the Crier’s own Oubar. Give it a read and tell us what you think: https://goo.gl/CeuyR2
Pure Potion - Bravery/uncurses a cursed item.
Most of what you have there does seem pretty generic, the sachet might be scripted so it smells nicely. You might want to have a bard sing to those smoky grey leathers.
Looks like the boots, thigh-sheath and pouch are from the Landing rogue guild.
Just beyond the scope of current memory, there lived a sylvan sorcerer of great magical ability named Artretius. He specialized in the art of illusion, and was deemed by all and sundry a master of this unique talent. The sorcerer was also fortunate in that chosen for his mate by the matriarch of his family was a young sylph called Mianocre, who was credited as not only the most beautiful female in the village, but the most docilely sweet.
Mianocre, gentle of heart and rather dreamy of mind, was a lover of birds and winged creatures. She would follow and observe them for hours in the woods, coming back often late in the eve with only an armful of her favored hibiscus and a soft smile.
Seeing his wife as so docile, she would follow like a sheep wherever a man might lead her, Artretius was thoroughly convinced the men of the village knew finding the meek-woman during her woodland jaunts could provide a ready means of making base use of her sweet nature.
This strange delusion in the sorcerer grew with each passing month he spent in union with Mianocre, and each passing hour she pursued her observation of her beloved birds.
In fact, so huge did it grow, that Artretius accused Mianocre of following into intimate pursuits whatever determined male might happen upon her during her wanderings.
Mianocre denied Artretius’ accusations, but to little avail. Finally she simply asked what she must do to assure him of the ironclad nature of her “bond of honor” with him. Artretius pondered and then decided.
He built an ivory tower deep in the woods and, using all the special sorcerous mastery at his command, covered its existence with the intense magic of illusion. He fashioned no door for the tower, only an open arch, because whoever ventured within must be free to go of their own will. The sorcerer then informed his wife that, if she could remain within that tower a year without resort to leaving its confines, he would believe her fully “honor bound”.
Mianocre agreed to Artretius’ test and took up residence in the tower. Artretius was kindly enough to provide her books on her beloved birds, as well as a magical window that projected the illusion beyond of all species of winged creatures. Every day he would come to bring her food and drink, seemingly expecting to find her fled. And everyday she “disappointed” him by remaining steadfastly within the tower.
Mianocre kept to her bond of honor through the tedious months, often writing quietly for hours and always marking off the number of days of that bond.
Late into the year, Artretius failed to come one day. Then another. And then a third.
Mianocre grew thirsty and hungry, but bit her lip in anxiety and waited, writing of her consternation. A week passed and still Artretius did not come, and Mianocre knew she would soon die.
She wrote a farewell to her husband, forgiving him his treatment of her, and sat before the magical window watching the mere illusion of her beloved avian creatures.
Thus docilely did Mianocre wait alone for death, not leaving the tower because she was “honor bound” to stay the full year within its confines.
It is said Artretius had been killed by a wild boar in the woods and none knew the location of the tower where Mianocre was secreted to come for her after his demise.
It is also said that it was during those final days of Mianocre’s life a penetrating darkness appeared within the entrance arch of the tower.
In the end, Artretius’ deep illusion had changed into this darkness in order to lovingly protect from prying eyes the hopeless dying agony of one so earnestly “honor bound”.
For in death the two at last came to a true understanding of the depth of this bond between them, and the burden they had placed upon one another, one simply with her ease of nature and the other with the very insecurity of his.
For a bond of honor, once questioned, must be forever proven.
Ebon Gate. I had some serious suspicions going in (as per my posts) but… it was absolutely fantastic! Especially, how the Simucoin transactions were setup.
I know we’re only halfway through but for the important bits (games & fishing) this was a stunning success. I’m sure you measure success on a different metric (US dollars) but I suspect that those numbers will turn out to far exceed your expectations. In terms of player perspective (apart from some minor customer service/public relations breakdowns at the start) every simucoin transaction, every RNG game, every encounter with staff to the really cool items this year was spot on ! Congrats, I think this is going to turn out to be THE greatest EG ever!
Since I now know you’re a reasonably bright guy with a talent for this (believe me a lot of game designers are self-deluded incompetents) I’m posing these suggestions as merely possiblities. I’m sure you can improve on many of them.
1.) The DSD didn’t feel like Delirium Manor, at least not quite. That is to say it didn’t feel like I was hunched over a slot machine with my eyes glazed over pulling that lever again and again. I think this can be improved even further with the addition of puzzles that could award you with seashells or better luck for the next few minutes.
Example. You spot a dented locker embedded between some rocks!
The objective here is to figure out the three number combination on the locker from a riddle scrawled on the side of the locker. 60 second timer.
I also think puzzles like this will have the added benefit of detering scripters. Most importantly it’ll attract more participants or a segment of the population who might not otherwise participate in these type of “gambling” events.
2.) Please make a system to participate in the digging games through the Simucoin store as well as silvers. My characters aren’t that advanced and I actually found myself following my group around the event but being stopped at the games because of the lack of in-game silvers.
3.) More Multi-tiered/part versions of the same piece of gear. I think jackpots are great but a T4/T5 that has potential to be something greater (locked) is almost as sweet (at least that’s how I personally feel). The collecting of pieces of a whole item is also very tantalizing. Say a mechanical helmet could be one part of a ten part set to form a complete “Ironman” suit. Each piece is just a T5, after assembling all ten it becomes a T6. Pretty cool!
In conclusion, you did great, plain and simple. I was hesitant at first but I am at this point thoroughly convinced of the merits of these types of microtransactions. Hope to see more great things from you and your team in the future!
The eighth episode of the world-famous (at least in my mind) Interview Sessions is live. This week’s subject: Dirvy! The Executrix of House Sovyn made some time to sit down for an in-depth interview. Check it out and let us know what you think! https://goo.gl/pxknRJ
I also love access to the warcamps in the FWI wild. I decided to stay the course a little longer. Every time I want to downgrade my wizard to my spellbot I hunt with it and realize I can never hunt with a 3+ second RT again. So I just added FA and survival for more bounties and tanked my rogue to only pick boxes!
Thanks for the feedback folks all great reasons and they did help
This week on the Interview Sessions: Faulkil! The current head of House White Haven made some time to sit down with the Crier’s own Oubar for an in-depth interview. Give it a read and let us know what you think. https://goo.gl/QJk2pg
Figured I’d get this kicked off with something I was toying with in my time away from the game.
Abstract: Enable MHOs and/or CHEs to gather ‘rare’ materials for use as alteration fodder for Giftbox and/or member alteration services.
Details: Merchants can subjectively require ‘rare’ materials for an alteration, which will disrupt services either from gathering/handing the object off, and/or leaving/buying the item from a given player shop. Furthermore, this process seems relatively subjective as far as which merchants require the rare materials. Lastly, for MHO/CHE giftbox items, QC typically gets the final say in design, and may not be available due to rare material limitations.
Benefits: This can enable stronger identification of material rarity, stronger sense of community for a CHE/MHO, ease of access to rare materials for merchants, removal of objects from selling to the pawnshop, resulting in a decrease in silver production, albeit potentially negligible. This framework may also be leveraged at a future date for special merchants for slab creation/etc to also leverage the collection processes, or swapping materials of an item, if the item met all the rare materials’ requirements.
Existing/required Mechanics: Specific boxes have been established fore the recent events in the landing where only shards were placed in boxes. Perhaps this can be leveraged/expanded upon. A given box would require a validation of enchant/properties to match the default values of a given material.
Potential abuse: Could be used to detect magical properties on an item.
Priority: LOW priority. With the influx in items from Duskruin, it would be a good alternative to everything being dumped at the pawnshop and more silvers being generated. There’s no magic bullet from removing silvers from circulation, but reducing more silvers from being circulated may be of assistance.
@ponclast the strategy will depend on your class a little, and how fast you can kill them. Caster first usually works out pretty good. If you’re a wizard, weapon fire goes a long way against them. Water-heavy wizards can 512 them a couple of times to make the emperor a bit less dangerous followed with a few channeled 510s for a tidy cleanup. Acid and steam both work pretty good otherwise, along with 917
You are warmly invited to the premiere of a new performance, a very special song to wrap up Frontier Days, The Ballad of Wehnimer’s Landing. It is a signature piece about the founding and the founders of the Landing.
The TownCrier is the rolling news feed of headlines with all the news that’s fit to share about GemStone IV. The TownCrier channel went live on LNet on March 11, 2016. Hosted by your friendly news anchor, Newsby, the TownCrier is published with ongoing daily updates by a dedicated team of creatives.
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