If I do Reim I will more than likely be using the arrows as a supplement especially after how quickly my wizard went through arrows during DR. But that is good to know how tough attrition is for arrows there so I appreciate that =)
*At this time I will only confirm that 1650 is in development and that it is NOT a rumor. I will share more details with you all when it’s appropriate to do so. Thanks for your patience, I hope that you all enjoy 1650 as much as I’ve enjoyed designing and building it.
From the language, it seems designed,coded, and ready for release. What are your thoughts on this new spell since HSN?
Reality speculation: It’s a roundabout basic offensive/defensive buff which is fine since the class is a lot of fun to play already.
Hope speculation: Super bonding with your weapon. Something something flares, I love flares. Arkati based buff to offensive power.
Dreams of Delusions speculation: A unique spell, perhaps based around a familiar like mount… that you can ride around on.
post mortem disarm… something something super effective
A human robber swings a handaxe at you!
In the nick of time, you interpose your crimson eahnor pavis between yourself and the attack!
You manage to angle your crimson eahnor pavis just right so that the human robber comes perilously close to the spikes on it!
** A spike on your crimson eahnor pavis jabs into the human robber! **
... 25 points of damage!
Slash across back of hand, tendons sliced!
The human robber falls to the ground and dies.
** As you block the blow, you suddenly pivot and slam your pavis into the human robber's handaxe! **
[Roll result: 166 (open d100: 58) Bonus: 6]
A solid strike!
The human robber's handaxe is wrenched from his grasp!
Roundtime: 2 sec.
I’ve noticed in the past (I’M LOOKING AT YOU OFFICIAL FORUMS), that people are terribad at writing up ideas in a comprehensive, cohesive way that doesn’t suck. This is NOT A REFLECTION of what anyone has posted here… but just something that I wanted to provide to make life a little easier. And lots of people on the officials… so many people… With the recent simucon comment of “give us your ideas” I figure we can make it a little easier.
First and foremost, please categorize your ideas using the tags system. Use the IDEA tag to identify it as a proposal.
Classes, an existing skill/whatnot, or a one-word tag of your new skill. They’re not mutually exclusive, identify new/changes/whatnots. You don’t need to tag GMs, they get it, they can search for this stuff.
Secondly… use the following template/format thingy… it’ll just help your ideas and make them a little better, maybe.
Abstract: Give a one-liner about your change. One-two lines tops. More than that, and you’re rambling.
Details: DO NOT REPEAT YOUR ABSTRACT, that’s why we already read it.
For class-stuff: Why is this an issue? Is this an issue for your class or other classes? Why is/isn’t it an issue for other classes? Does this fit the current design of the class?
For systemy stuff: What is this adding? Why is this interesting? Why do people want to do this? What systems can the game leverage that’s pre-existing to make implementation easier?
All: Does this change introduce power creep? How will this be balanced to keep power creep at a minimum?
Lastly… Why? Why is this change more important that GMs spending their time working on Savants, or fixing the commas in every line ever, or other fixes that they have slated? It’s not about why you want it, or why the change is important, it’s why the change is MORE important than the next-best-alternative change that’s been proposed on these forums, official forums, Wyrom’s official backlogs, Estild’s drunken SimuCon ramblings, Retser being Retser, etc.
Ohh… and I’ll likely just flat out remove ideas that aren’t really thought out… or scold you. Every time you waste the GM’s time, you just wasted time that could have tackled the lower priority things to get to other, better ideas posted here. It’s probably your fault Savants haven’t been released by now.