Idle thoughts

8
Destrier
Saturday, August 12th, 2017, 9:55:12 PM

Idle thoughts

601

602 perhaps with high lore or high ranger ranks can be made a mass spell to save on endless casting for player spell ups?

603 can this please be added to multi cast for spelling up? and make duration similar to the other ranger spells

604

605 'whisper' to 'several players at once to save multi whispering 605 active whisper name name name 'message'

606

607

608 (cast at other version with lore and wearing Hues, to 'hide/conceal' (no AS bonus) others (such as escorts or wounded PC's/companions or rangers companion animal) basically invis but target cant move or comes from hiding)

609 sunburst effect when targeted seems to last a very short duration when target is like level, perhaps lasts longer with lores? could 'targetted version' with MOC and Lore get multiple targets when cast (IE splash for targeted blind effect)

610 (post cap creatures more and more are above level 100, this leaves the spell less useful for rangers since spell is currently level based. Would aid post cap by having 'lore or ranger ranks to add to level base for effectiveness'

611

612

613 Has some limited 'Aiming' for aimed ranged. Would be great if it was also for thrown and spell aim? aiming being aiming

614

615 Spell dismisses too quickly if target hides, perhaps can 'search' for hidden target or move on to next target in room?

Perhaps swarm when cast on dead PC, can be used to slowly drag the body or aid in carrying the body (for rangers that do not have dog or cat comanions)

616

617

618

619

620 Resistance chain for self cast rangers? post cap? maybe lore requirement mid 50's bless lore? perhaps shorter duration? I think most metal armor types had 'leather or cloth-padding underneath it.

635 fury invoke or incant 'Player safe choice version? do not want to lose aggressive version choice

650 Aspect Bear could assume bear (if running 650 already) get a chance to break a Stun if assumed when stunned or running when stunned. Adds constitution or perhaps could remove xxx rounds of stun if assumed or running when stunned

Companion After testing, they seem to 'search' for hidden and invisible, when they stand after sleeping, it is very good. It would help if they 'searched' anytime something was ambushing ranger/ranger group or on command when ranger using 'tell companion scout' by first searching rangers room for hidden and invis, then running off to send back info on enemy/friendlies in adjacent rooms

Stunned rangers and Companions
Perhaps companion could 'automatically' guard or drag a ranger from a room when ranger is stunned? As an option instead of just attack.

Companion non leathal attacks, perhaps a mode where companion does 'knock downs' or trips instead of eating target

Ability to tell companions to do commands with ranger whisper at distance?

Thanks for reading, just some idle thoughts.

Aurach

Destrier
Monday, August 14th, 2017, 10:43:39 AM

640 Wall of Thorns. If a ranger has demeanor set to warm, neutral or cold.

Warm (someone tries to touch, hug, pet etc the ranger) Wall of thorns parts offering a gentle opening for you to hug rangerxxx

Neutral Wall of thorns impedes your grasp but you manage to reach through it to hug rangerxxx

Cold The writhing wall of thorns blocks your attempt at hugging rangerxxx. (blocking hugs, pawing, poking, rubbing etc)

Maetriks
Monday, August 14th, 2017, 10:57:12 AM

@destrier said in Idle thoughts:

640 Wall of Thorns. If a ranger has demeanor set to warm, neutral or cold.

Warm (someone tries to touch, hug, pet etc the ranger) Wall of thorns parts offering a gentle opening for you to hug rangerxxx

Neutral Wall of thorns impedes your grasp but you manage to reach through it to hug rangerxxx

Cold The writhing wall of thorns blocks your attempt at hugging rangerxxx. (blocking hugs, pawing, poking, rubbing etc)

This feature alone would make me want to play my ranger more.

Ragz
Monday, August 14th, 2017, 11:26:46 AM

destrier said in Idle thoughts:

635 fury invoke or incant 'Player safe choice version? do not want to lose aggressive version choice

Other spells that have been reviewed within the last several years that were given that treatment received target-limited versions for cast(safe)/evoke(hostile). Personally, one of the more frightening aspects of 635 and 1030 is the fact that they are natively-hostile primary sphere aoe spells.

A review of the spell would all but guarantee a reduction in aggressiveness~

Destrier
Monday, August 21st, 2017, 9:41:51 PM

CMAN Side by Side working with the rangers companion

Recent MIU and Arcane scroll update.
Currently, only 1x skill possible in both. With the new updates to the skills benefit only pures and bards. A consideration on MIU being moved to 2x. Putting rangers back into a position of in the middle of Bards and Paladins on the magic side of semi's.

From ranger description: A ranger is a jack-of-all-trades, having skill costs that allow a character to excel at almost any endeavor whether they be physically or magically focused, although not all at one time.

tbc

Monday, August 21st, 2017, 10:07:33 PM

So, super quick... 613, there's no such thing as aiming spells! Get in line with wizards on that one!

635, sadly, the implication is that it no longer hits EVERYTHING... I'm looking at you 518... You get one that hits like, 10 if you're unsafe, and 5 if you're safe... Then everyone uses the unsafe that doesn't hit everything... lose-lose

Destrier
Thursday, August 24th, 2017, 5:35:28 PM

613 Was thinking it would add to the hidden roll to hit a vital area actually.

Destrier
Monday, September 25th, 2017, 7:44:37 PM

Another thought on Aspect bear, it would be really helpful if we could change aspects when in rt or stunned. So we could get the bonus Hit points from bear for example if we needed it.