Various Enhancives for Sale - Send offers to Kaight/Lilium on Discord

1
Kaight
Tuesday, December 26th, 2017, 12:19:33 PM

**[Loglore 0.3.1 (2017-06-19)]

vultite helm: (incomplete name) [2017-12-26T06:06:40-06:00] The harmonics generated tell you that the helm temporarily serves to reduce the severity of inflicted wounds. The magical harmonics reveal that the head is better protected when wearing the vultite helm. The helm resonates with your voice, indicating that it enhances its owner in the following ways: It provides a bonus of 4 to Influence Bonus. This enhancement may not be used by adventurers who have not trained 14 times. It provides a bonus of 5 to Blunt Weapons Ranks. This enhancement may not be used by adventurers who have not trained 30 times. The helm looks to have more than your average dwarf could count charges remaining. The helm resonates with your voice, revealing some details of its temporary enhancement: The helm's enhancement will degrade when the wearer is struck in combat. It should be able to withstand quite a few uses before its enhancement has completely degraded away. When its enhancement has degraded away, the item will lose its ability to grant greater protection. You sense that the vultite helm will persist after its last enhancive charge has been expended. It has a bonus of +20 from a normal helm, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor. It provides a bonus to Influence Bonus. It provides a bonus to Blunt Weapons Ranks. You think that you could probably find out something more about the helm's enhancive properties if you tried. You think that you could probably find out something more about the helm if you tried. The first thing that strikes you about the helm is the weight, which is about 3 pounds. In your best estimation, it's worth about 1,800,000 silvers. You can also tell that the vultite helm is predominantly crafted of vultite.

a delicate ora earring: [2017-12-26T06:08:14-06:00] The ora earring contains the spell Mindward, from the Minor Mental circle. The earring resonates with your voice, indicating that it enhances its owner in the following ways: It provides a bonus of 3 to Armor Use Bonus. This enhancement may not be used by adventurers who have not trained 10 times. It provides a bonus of 5 to Sorcerous Lore - Demonology Bonus. This enhancement may not be used by adventurers who have not trained 25 times. It provides a bonus of 5 to Elemental Mana Control Bonus. This enhancement may not be used by adventurers who have not trained 15 times. The earring looks to have a lot of charges remaining. You sense that the ora earring will crumble into dust after its last enhancive charge has been expended. You sense that the ora earring will persist after its last magical charge has been expended. This is a tappable item, which casts spells from the Mental sphere. It has 8 charges. It provides a bonus to Armor Use Bonus. It provides a bonus to Sorcerous Lore - Demonology Bonus. It provides a bonus to Elemental Mana Control Bonus. You think that you could probably find out something more about the earring's enhancive properties if you tried. You sense a faint aura of magic surrounding the earring. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. From the pitch of the vibration you determine that the purpose of the earring is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties. This is a small item, under a pound. In your best estimation, it's worth about 200,000 silvers. You can also tell that there is some type of metal in the structure of the ora earring.

a delicate gold neckchain: [2017-12-26T06:10:51-06:00] The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care. The neckchain resonates with your voice, indicating that it enhances its owner in the following ways: It provides a bonus of 3 to Agility Bonus. This enhancement may not be used by adventurers who have not trained 22 times. The neckchain looks to have a lot of charges remaining. You sense that the gold neckchain will crumble into dust after its last enhancive charge has been expended. You sense that the gold neckchain will persist after its last magical charge has been expended. From the rapid vibrations of the gold neckchain, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You estimate that it can contain an average amount of mana. It provides a bonus to Agility Bonus. You think that you could probably find out something more about the neckchain's enhancive properties if you tried. You sense a faint aura of magic surrounding the neckchain. From the pitch of the vibration you determine that the purpose of the neckchain is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties. This is a small item, under a pound. In your best estimation, it's worth about 100,000 silvers. You can also tell that there is some type of metal in the structure of the gold neckchain.

a turquoise-set silver necklace: [2017-12-26T06:12:03-06:00] The necklace resonates with your voice, indicating that it enhances its owner in the following ways: It provides a bonus of 7 to Max Stamina. This enhancement may not be used by adventurers who have not trained 28 times. It provides a bonus of 10 to Shield Use Bonus. This enhancement may not be used by adventurers who have not trained 55 times. It provides a bonus of 1 to Influence. This enhancement may not be used by adventurers who have not trained 1 times. The necklace looks to have a lot of charges remaining. You sense that the silver necklace will crumble into dust after its last enhancive charge has been expended. It provides a bonus to Max Stamina. It provides a bonus to Shield Use Bonus. It provides a bonus to Influence. You think that you could probably find out something more about the necklace's enhancive properties if you tried.

a sparkling dragonfire opal earcuff: [2017-12-26T06:15:30-06:00] The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care. The earcuff resonates with your voice, indicating that it enhances its owner in the following ways: It provides a bonus of 2 to Disarming Traps Ranks. This enhancement may not be used by adventurers who have not trained 7 times. It provides a bonus of 1 to Wisdom Bonus. This enhancement may not be used by adventurers who have not trained 6 times. The earcuff looks to have a lot of charges remaining. You sense that the dragonfire opal earcuff will persist after its last enhancive charge has been expended. You sense that the dragonfire opal earcuff will persist after its last magical charge has been expended. From the rapid vibrations of the dragonfire opal earcuff, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You estimate that it can contain an average amount of mana. It provides a bonus to Disarming Traps Ranks. It provides a bonus to Wisdom Bonus. You think that you could probably find out something more about the earcuff's enhancive properties if you tried. You sense a faint aura of magic surrounding the earcuff. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the earcuff is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties. This is a small item, under a pound. In your best estimation, it's worth about 250,000 silvers.

a topaz-inset silver alloy tiara: [2017-12-26T06:18:48-06:00] The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care. The tiara resonates with your voice, indicating that it enhances its owner in the following ways: It provides a bonus of 10 to Spirit Mana Control Bonus. This enhancement may not be used by adventurers who have not trained 55 times. It provides a bonus of 3 to Sorcerous Lore - Demonology Bonus. This enhancement may not be used by adventurers who have not trained 10 times. The tiara looks to have a lot of charges remaining. You sense that the silver alloy tiara will crumble into dust after its last enhancive charge has been expended. You sense that the silver alloy tiara will persist after its last magical charge has been expended. This is a magical item of some sort. It provides a bonus to Spirit Mana Control Bonus. It provides a bonus to Sorcerous Lore - Demonology Bonus. You think that you could probably find out something more about the tiara's enhancive properties if you tried. You sense a faint aura of magic surrounding the tiara. From the pitch of the vibration you determine that the purpose of the tiara is as a decorative one, perhaps. You are not sure exactly. Also, it seems to have some sort of enhancive properties. This is a small item, under a pound. In your best estimation, it's worth about 300,000 silvers. You can also tell that there is some type of metal in the structure of the silver alloy tiara.

an enruned pewter stickpin: [2017-12-26T06:19:49-06:00] The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care. The stickpin resonates with your voice, indicating that it enhances its owner in the following ways: It provides a bonus of 3 to Polearm Weapons Ranks. This enhancement may not be used by adventurers who have not trained 20 times. The stickpin looks to have more than your average dwarf could count charges remaining. You sense that the pewter stickpin will crumble into dust after its last enhancive charge has been expended. You sense that the pewter stickpin will persist after its last magical charge has been expended. You sense a faint aura of magic surrounding the stickpin. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the stickpin is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties. This is a small item, under a pound. In your best estimation, it's worth about 650,000 silvers. You can also tell that there is some type of metal in the structure of the pewter stickpin.

a princess-cut amber ring: [2017-12-26T06:21:16-06:00] The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care. The ring resonates with your voice, indicating that it enhances its owner in the following ways: It provides a bonus of 6 to Magic Item Use Bonus. This enhancement may not be used by adventurers who have not trained 28 times. It provides a bonus of 4 to Spell Aiming Bonus. This enhancement may not be used by adventurers who have not trained 10 times. It provides a bonus of 3 to Sorcerous Lore - Demonology Bonus. The ring looks to have a lot of charges remaining. You sense that the amber ring will crumble into dust after its last enhancive charge has been expended. You sense that the amber ring will disintegrate after its last magical charge has been expended. From the rapid vibrations of the amber ring, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You estimate that it can contain an average amount of mana. It provides a bonus to Magic Item Use Bonus. It provides a bonus to Spell Aiming Bonus. It provides a bonus to Sorcerous Lore - Demonology Bonus. You think that you could probably find out something more about the ring's enhancive properties if you tried. You sense a faint aura of magic surrounding the ring. From the pitch of the vibration you determine that the purpose of the ring is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties. This is a small item, under a pound. In your best estimation, it's worth about 250,000 silvers.**